AI Insights · Timothy · October 2025
Top Entertainment Mascot Games Performance in South America Q3 2025
Explore the trends in weekly downloads, revenue, and active users for the top entertainment mascot games on a unified platform in South America during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, several top entertainment mascot games showed varied performance trends across South America on a unified platform. Here’s a look at the weekly downloads, revenue, and active users for these popular apps, with insights from Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment saw fluctuations in weekly revenue, peaking at around $6.1K at the start of July, then stabilizing around $5.1K by the end of September. Downloads reached a high of approximately 10.9K in mid-August, but tapered off to under 100 by the end of the quarter. Active users remained robust, averaging around 126K throughout the period, despite minor variations.
Disney Emoji Blitz Game by Jam City, Inc. had a consistent weekly revenue flow, with a peak of $4.3K in late June and maintaining around $3.2K by the end of September. Downloads were minimal for most of the quarter, except for a notable spike to over 1K at the start of September. Active users decreased slightly from 13.9K to 9.1K over the quarter.
Sonic Forces: Run Battle Game by SEGA experienced a stable revenue stream, fluctuating between $1.4K and $2.2K. Downloads were consistently high, with a peak of approximately 77.5K in mid-July, and active users showed a gradual recovery from 324K to 285K by the quarter's end.
MY LITTLE PONY: MAGIC PRINCESS from Gameloft demonstrated steady revenue, peaking at around $2K in early September. Downloads were stable, hovering around 11K towards the end of the quarter. Active users showed resilience, fluctuating around 61K.
Hello Kitty My Dream Store by ACTGames Co., Ltd. had a modest revenue flow, with a peak of $1.2K in late September. Downloads started strong at 9.5K but declined to 3.5K by the end of the quarter. Active users decreased from 26.7K to 15.5K over the same period.
These insights reflect the diverse engagement levels and financial performance of popular mascot games in South America, with more detailed data available from Sensor Tower.